Sunday, 18 December 2016

CHRISTMAS SPECIAL BLOG DOUBLE BILL (OUAN402)

I watched "A Muppet's Christmas Carol", the greatest Christmas Film of all time. I almost hate to have to dissect and analyse it for this blog because it would ruin its sense of whimsy and mirth for me.


The bookkeepers and Bob Cratchit, pleading Scrooge for more coal in the Winter season.
From an animation perspective, the craftsmanship of the Muppets themselves is enough to love this movie. They're so iconic and their voices are so awesome! The creativity behind each of their designs boggles my mind because it's so revolutionary. Every animator dreams of making really iconic characters that stand the test of time. Kermit the Frog's design is a fantastic example of this, and it makes me wonder where Jim Henson found the inspiration for the completely new shapes and voices for his creations.

I could ask the same question about how Walt Disney derived this



from this
The sets are also worth mentioning. I love a good handmade set, and the rickety roofs of the victorian London syline and the snow-capped chimneys look so great and fit in so well with the design and the essence of the film. I appreciate them on an artistic level alone.


Also, the forced perspective looks great in some scenes.


Secondly, I watched "Rudolph The Red Nosed Reindeer" from 1964.


I also loved watching this film. For its time, the animation is quite okay. What I liked the most were the clever tricks that the filmmakers had to pull out of the bag to get certain effects right. For instance, whenever characters interact with water, the filmmakers made the water a sheet of blue plastic and added sugar grains to show disturbance on the surface.

Like when this yeti goes in the water
They also used cellophane and weird white feathery things to give the effect of splashing.

You can't make it out too well here, but you can sort of see the cellophane when they crash into this iceberg.
The only bad parts about the film were the voice acting, but there were a whole bunch of really interesting segments that kept my attention for the whole movie, like a yeti and a bunch of sad defective toys who live on a lonely island. The animation is mostly pretty good, but there's this one bit where two deer both walk out of a cave together and their shadows are projected on the wall.



And then the deer leave the cave and because of the way the lighting is angled, their shadows are still projected on the wall.


But then, in the very next frame the shadows vanish, as if the deer simply left the cave and then popped out of existence the moment they left the audience's field of vision.


That was annoying, but otherwise this is a cool movie. EVERYONE should watch it.


Tuesday, 13 December 2016

Scooby Doo Meets Batman (1972) (OUAN402)

I was kind enough to receive this corker of a DVD for my birthday. It will be good to go over it and see what lessons, good or bad, I can learn from it.

I've mentioned before that I bloody love original Scooby Doo. I like the character designs, the set pieces, the charm, some of the gags but not most of them and the awesome themed villains. I also really enjoyed this because it had Batman and Robin in it.


It's not fun if you put too much thought into it. The film only works on the level it is presented to you on. But it was filled with great physical comedy, energy and, again, a boatload of charm which I really appreciated. It's the kind of show that has a sense of complete and utter joy in every aspect of it, especially in the cartoonishly exaggerated locations and slapstick hi-jinks. The Mystery Inc. Gang are always doing something wild and exotic, embroiling themselves in madcap scenarios but with a sense of innocence at the core of it all. The escapism is the best thing about the show.

I always found Velma way hotter than Daphne
I hope that I may apply the same sense of wonder to my own animations.

The animation itself doesn't have much going for it. The animators reuse material like crazy in walk cycles, which is very effective since eighty per cent of the whole show is just characters walking along a 2D plain chatting about 1960s things. Also, whenever the characters speak, it's just their mouth moving. Their eyes stare blankly into the distance and their bodies remain dead still. Y'know, just like how people interact in REAL LIFE. Except they don't because it would be creepy.

I suppose you do what you can when your budget for the whole film is a packet of digestives left over from a Hanna Barbera staff meeting. HAVING SAID THAT I really like the hand painted backgrounds. They are absolute works of art in themselves.


The WORST part of the film was this character here. He's this professor bloke and his one (ONE) character trait is that he mixes up his words. For instance, instead of "crate of eggs" this smart-ass would probably say "gate of creggs" or something. And he does this in VIRTUALLY EVERY SINGLE LINE OF DIALOGUE and it's addressed every single time he says it. He's also a big nerd which is another reason for me to utterly despise him. 


The lesson I can learn from this is to create broad and interesting characters, no matter how small a role they play. I can't imagine Professor Blokey bloke having much of a backstory or wife, at least not for long before she caves his skull in with a heavy road atlas fifteen minutes into a car journey together. It doesn't make me invested in him.

But having said that, to conclude, it's Scooby Doo. Anyone who complains about not being invested in the characters has more of a problem with themselves than the show, Plus it was made in 1972, so it was probably the first animation ever made or something so it deserves some respect for that. I bloody loved most of it!

Thursday, 24 November 2016

Manchester Animation Festival DAY THREE (Harryhausen) (OUAN402)

Harryhausen's Lost Treasures/ The Clash Of The Titans

Delving into the world of Ray Harryhausen was my favourite part of this day. I knew virtually nothing about him before but now I have come to appreciate the insane degree to which he has influenced the movie industry by inventing C.G before C.G was a thing. I love C.G as much as the next guy, but I'm finding that with some films recently the C.G is everywhere, green-screened into the backgrounds and used in place of prosthetic enhancements and mechanical setpieces. And while it can definitely improve a film, it can also be overwhelming and make the movie lose its sense of tangibility and realness that makes it stick in my mind and is more involving. Harryhausen's effects are much more of a novelty to watch and because I could see the craftsmanship of the stop motion characters and knew that they were real and that the interaction on screen was genuine (or, at least, as genuine as it could possibly be), it made me focus more on them and drew my attention. I've become too habituated to C.G.


Christopher Lee: "So what should I do? Should I use my powers of acting?"
Stunt co-ordinator: "Just wave this stick around and look bewildered and we will add some stuff in later"
Christopher Lee: "Okay"

Harryhausen's works made me keen to get started learning about stop-frame animation, especially when I watched "Clash Of The Titans" for the first time. I really enjoy live theatre for, again, it's tangibility and to see the mastery of the craftsmanship in the sets and props right in front of my eyes. It is the oldest and purest form of storytelling, and stop-motion effects like those used by Harryhausen are the animation equivalent, and they lend themselves well to a rip-roaring epic like Clash Of The Titans. Each character is boldly defined and has an indescribable spark of life about them. Let's compare two Krakens, the Harryhausen one and the one from the sexed up 2010 remake.


This Kraken is fine, I suppose. But it is still a big grey blob.

This thing will stick in my mind forevermore
The film itself was incredible! I really like a good myth/ legend and this one had great action, a laundry list of exciting villains and it kept a brisk pace. I've already mentioned that I found the visuals to be spectacular.

"Duh got to fight Kraken to sex princess" - Perseus, The Clash Of The Titans (2010)

There is still a lot of love in the world for practical effects.

Sunday, 20 November 2016

Manchester Animation Festival DAY THREE (Chris Shepherd's films) (OUAN402)

I'm devoting this whole section to Chris Shepherd's retrospective because it was so good! I didn't know much of Chris Shepherd's work, except for the thing he did with David Shrigley "Who I am and What I Want", but his films blew me away. They had such great range, dealing with harsh topics without using tired tropes but also having a darkly funny sense of humour and occasionally really clever, light humour. Or maybe the light humour had dark undertones and I didn't understand them. What I admire most about this filmmaker is the massive diversity of his content. Each of his movies is really fresh and interesting.

"The Broken Jaw" (1997)



This was one of my favourites. I liked the way that it exaggerated the old characters who attend the dingy titular pub, staggering about on their zimmer frames with swirling eyeballs and communicating in garbled grunts. I found it hilarious from start to finish. I liked the way the lighting was imposed over the photographed backgrounds. The whole aesthetic was brill. It made me consider my own practice because I always tend to lean towards a certain style that I think looks the funniest, so I rarely leave my comfort zone. Seeing great comedic value of these characters, though, made we want to experiment more with funny character design in order to become a well rounded cartoonist.

The Ringer:




A darkly comedic and deeply touching short that did something really different with the "absent dad" theme and was a great example of how animation and live action can intertwine. I loved the way that this film snapped back and forth between an animated crime drama and the live action drama, both of which were related to each other very cleverly and were well balanced against each other to help the movie keep a brisk pace. It's hard to work out what it is that I like about Chris Shepherd's films because it's hard to categorise them. I enjoy them because they tend to spurn the traditional customs of movie making with use of animation and unusual editing effects to stay snappy and exciting yet remain grounded with their characters and comedy, so it's accessible to everybody and not just the art scholars. I enjoyed the animation itself in this film for its detail and respected it's unique aesthetic.

Safari:




For the sake of looking at a wide variety of things, I also want to address this totally off the wall animation that Shepherd made in 1989 with nothing but SCRAPS and plucky resilience. It's totally abstract and really clever and creative and has a whole bunch pf absurdist humour packed into it. The stop motion is reminiscent of someone's GCSE animation project or something like that, but given the bizarre subject matter it's actually rather fitting, since the characters are as alien looking and moving as the atmosphere of the whole film. I've mentioned this before, but I'm really amped to get into stop motion because for me it is the most real means of animated storytelling, and hand crafted figurines often have more definition to them. Overall, this film was short and sweet and charming and, similarly to the rest of the films in this retrospective, unlike anything I had seen before.

Friday, 18 November 2016

Manchester Animation Festival DAY TWO (Shorts I loved and the Women of Animation) (OUAN402)

Here are more great animation festival things.

Women Of Animation - A Panel:

Watching this panel sure made me thankful that I turned out to be a man of animation. I've been afforded so many perks, not just in the industry but in life and this panel helped to highlight the very real struggle of those who didn't win the genetic lottery. Of course, I'm exaggerating with that comment there for the sake of wacky jokes but animation is unfortunately a HUGELY bloke dominated industry. This panel felt very optimistic and, though. The women, including Terry Wragg, Camilla Deakin, Lindsay Watson and Ruth Fielding were tremendous and it was great to see some snippets of animation that clearly highlight an issue, further fighting against the stereotype that animation should be used simply to plonk your dumb kids in front of for an afternoon. No, it has far greater meaning than that.

Once Upon A Line: Dir Alicja Jasina / United States


One of my very favourite shorts of the whole event for its distinctive and entrancing art style and also the way the narrative was presented by showing how the main character's day over and over again, with interesting changes made each time. Repetition is totally a form of comedy. I feel like I could've watched this piece a bajillion times just to catch every clever detail. I have never really been a fan of abstract stuff since I tend to prefer more character driven animations, but to be fair I probably haven't watched enough abstract stuff to make a judgement. However, this piece took every one of my bigoted preconceptions, rolled them into a ball and then bashed them against my stupid head because the animation is both character driven and abstract, and it made me want to have a bash at switching up my own style to experiment.

Fishwitch: Dir Adrienne Dowling / United Kingdom

Another of my very favourite animations of the festival, mostly because of this amazing gill man character:

LOOK AT HIS HILARIOUS STUPID FACE! IT MADE ME LAUGH SO F*CKING HARD
The stop motion is practically flawless, the characters look and act hilarious and I was chuckling heartily from start to end. The characters bounced off each other really well, it was wonderfully paced. The gill man was very relatable because I am also an amphibian with a stupid face. It had romance, action, the whole lot. This animation knew exactly what it wanted to be and I can't think of anything I dislike about it.

Manchester Animation Festival DAY TWO (Ethel And Ernest) (OUAN402)

Day two of the fest brought a whole slew of great new stuff to absorb. Here are some of the most relevant things I want to talk about.

Ethel and Ernest and the making of Ethel and Ernest: Dir Roger Mainwood

Learning about the making of Ethel and Ernest before watching the film itself helped me appreciate the movie a lot more, especially the lengths that the team went to and the creativity that it took to emulate Raymond Briggs' style. One of the details that stuck out for me was hearing about how, to properly get the colours right to be similar to the graphic novel, the team made large sheets of watercolour washes.


Like this

Then they cut them into six, scanned each segment as a colour swatch, then every two or three frames would swap out one swatch for another very similar swatch to create the look that it was all hand painted, which would otherwise have taken years and years. I admire the genius behind an idea like that. It's rather revolutionary. I really hope that this film gets the commercial acclaim it deserves but I feel like it won't based on the fact that it is not made with C.G. I remember feeling the same way when Kubo And The Two Strings, a great stop motion film, got beaten out at the Box Office by Sausage Party, an okay C.G film, which grossed nearly twice as much for absolutely no good reason. We need more films like Ethel and Ernest to bring 2D animation back into the limelight where it belongs. It shouldn't become a medium just for the niche audience.



The film itself was a real corker! I could've watched just the animation alone. So much effort went into it and I always enjoy stuff more when I know people suffered to make it, which is why I shop at Primark so much. What I can take away from this film the most is the tremendous character development and design, which is relevant since we are currently studying good character design and it's useful to see how characters age. The way that Ethel and Ernest age is subtle and pulls at the heartstrings, as we watch the two protagonists go from being young and exuberant to more subdued and grounded, although they're still tremendously relatable and likeable except for how Ethel is a STINKIN TORY. And it pulled at my heartstrings because their characterisation was so detailed that whenever something changed in the story, like they got older, I felt like it was the end of an era and a moving on of sorts, which in a ninety minute film is a difficult thing to convey but it flowed flawlessly.

Thursday, 17 November 2016

Manchester Animation Festival DAY ONE (Aardman and the Phantom Boy) (OUAN402)

A few more things from day one that I'm keen to discuss:

Aardman Fellowship Award Event:

This was great fun. I found it inspirational to see the classic true story of an underdog company started in a garage that shot to success through creativity and perseverance. Inspirational and daunting, because I realised that no matter how much I persevere there will be a billion other jerks with their own startup companies with an equal love of animation, who I will one day have to fight for dominance in a world where everyone is a special snowflake. Aardman's humour is sort of timeless, which I really appreciated watching some of the early shorts. Even stuff like morph remains absolutely delightful and Aardman have continued this tradition of likeable characters, animated in a style that's transfixing to watch.




The Phantom Boy: Dirs Jean-Loup Felicioli, Alain Gagnol / France, Belgium




The premise of this film I really loved. The concept of astral projection was really cleverly used as a plot device to get the boy and the temporarily incapacitated cop to be an interesting team. That duo were the heart and soul of the film and they reminded me a bit of Hogarth and that bloke who owned the scrapyard in "The Iron Giant", except not as great. Astral projection also allowed the audience to witness more touching moments from the perspective of the phantom boy. An example of this that stood out for me was when phantom boy's mum is talking to him in hospital very calmly, and then goes to her car and breaks down in tears, all while phantom boy's astral projection is watching. That was moving. The art style is pretty fun as well. My main quibbles with the film are with the characters. My favourite character is the cop since he has the most development and seems to not be so much of a cookie cutter stereotype. Otherwise, I'm tired of bumbling Brooklyn mob bosses and their dumbass henchmen. It's a parody of a stereotype that has itself become a stereotype  I'm also tired of plucky kids who have a tendency to slip into being mildly irritating. Other than that, I really enjoyed this film!

Manchester Animation Festival DAY ONE (Great shorts, terrible shorts and My Life As A Courgette) (OUAN402)

I had a really swell time at the first day of the festival. It was really awesome to check out hours upon hours of non-stop, free cinema. I love a good story, mate, and the quality of the stories on display have been really cracking. What I like most is that I got to see the kind of stuff that I'd never normally check out. Here are a few things that I want to discuss most.

Parade: Dir Digna van der Put / Netherlands




The first thing that grabbed my attention about this short was the art style. The character design was slightly similar to my own, especially in terms of the eyes. Thanks to the charm and charisma of the design of the marching band members, the animation kept an upbeat and light atmosphere about it which I really liked, even when it started dealing with dark topics like mob mentality. The way it was shot, showing the parade marching across the seams of a jacket, was a great effect.

My Life As A Courgette: Dir Claude Barras / France




One of the standout films of the festival in my opinion. The stop-motion was lovingly crafted and a delight to behold. The characters were the most memorable of all the films I saw. I'm not sure why this is. Perhaps it was because they were designed really well (I'd definitely be able to identify them by their silhouettes) but also it was clear that the team behind the film had put loads of effort into giving each character subtle personality traits that reveal a lot about their individual pasts and their mindsets. A lot of character development is packed into a short period of time, for the adult characters as well. Another thing I admired about this movie was that it didn't patronise the younger members of the audience in its portrayal of kids, recognising the everyday trials and tribulations of children in a nuanced way that's reminiscent of Charles M Schulz' "Charlie Brown and Snoopy" comics.

Cold Coffee: Dirs Stephanie Lanasque and Francois Leroy / France




I also want to address the films that didn't enthuse me so much. It helps me appreciate the other films even more. This short has resonated with me for the whole festival because it made me really uncomfortable and distressed, but not in a good way like some films can do. I've mentioned before that I don't care to watch something that I would normally dream up in a terrible nightmare because movies should be enjoyable, primarily. Even with horror, one gets a kick out of all the spooks. This had no spooks, just a grim CGI world full of blood and dead rats with a cast of characters who all take out holiday cottages in the uncanny valley. In fact, what detached me the most from this film was the character design and animation. Perhaps it was the shine of the skin texture or the cold dead eyes of the characters, but I really really disliked this short. Having said that, I am glad I saw it.

Sunday, 6 November 2016

ANIMATION DAY at Leeds International Film Festival PART TWO (OUAN402)

I was planning on watching the anime "A Silent Voice" (2016) at the film festival but decided against it. I had already watched the 1991 classic "Bingo" that day and three films is enough.

That dog got up to some bloody shenanigans
I also watched "MVP 2: Most Vertical Primate" (2001) but that is a blog post for another day.

Just as nature intended
Instead, I decided to watch a piece of Spanish nightmare fuel called "Psychonnauts, the Forgotten Children" (2015)

Psiconautas los niños olvidados, to translate it properly

This really wasn't my thing, I'm afraid. There was a lot I enjoyed. I liked the way the frames all looked hand painted and the way it looks like it's ripped straight out of a finely illustrated book. Visually stunning, let's say, if I wanted to copy that quote from every film critic ever. It WAS visually stunning, though. However, it was like watching a horror film in the sense that the world the characters were in was really grim and terrible and I found the characters to be grim and terrible, which was absolutely a style the movie was intending to convey, but personally I'm not really into horror. I can absolutely see why this got such acclaim because it is really unique, but here are some of the unsettling and horrible things that I didn't want to spend my time with for the duration of an entire film:

A giant bird that is also a man

A sad bird/human who's addicted to heroin

A psychotic hallucination induced by having too much heroin

A spider that crawls out of a pig's nose while the pig is also on heroin

The whole film seemed painful and grotesque to watch, which is fine but I don't think it's a style I would like to emulate. Maybe I'll watch "Most Vertical Primate 3" to calm my nerves.


ANIMATION DAY at Leeds International Film Festival PART ONE (OUAN402)

Woo! Five animated films at the film festival for only twenty pounds! 




What a bargain. Except for the fact that I was called away on an emergency in the morning and there was one film that I didn't really fancy seeing in the evening so I only ended up watching two films for twenty pounds like a total moron. That's like ten pounds a film! Maybe that's reasonable at a cinema for billionaires where the seats are made of a solid diamond and the ushers are also strippers. Oh well.

I first watched "The Red Turtle" (2016) which was, shockingly, the first Studio Ghibli Film I'd EVER seen. I don't watch a lot of Japanese animation because I’m a massive racist I was never really exposed to it at any point, but MAN was it freaking beautiful!


The animation blew my skull out of my face. It was incredibly smooth and weighty and tangible and thick and creamy

It made me want to watch a lot more Studio Ghibli films. This film reminded me why I think traditional animation is my favourite kind. I could list all the reasons why I loved the aesthetics of it (I enjoyed the sweeping landscapes the most) but everyone already knows that these films look great.

This film was a great story to sink my teeth into. It's the kind of thing that could be told around a roaring fire as an ancient myth or something, like a timeless epic. It was incredibly touching with a well thought out world for the characters to inhabit and it was really intense and gripping, despite the fact that it's almost entirely silent except for the occasional anguished scream (a lot like my Saturday nights).

The Red Turtle is a masterclass in very subtle animation, and I can certainly learn from that. I have much to learn about animation in general. The characters are drawn so beautifully that with very gentle movements and facial expressions I could ascertain their entire situation without any dialogue or large gestures. Because of this, the characters were really engaging and I felt for them. Stories are the most important things about any visual communication for me, and this was a real treat.

Friday, 4 November 2016

Analysis - Keith Reynolds can't make it tonight (OUAN402)

I came across this film by Felix Massie after we watched another of his animations, "In The Air Is Christopher Gray". In class. It was a real gem with a cracking story,  comfortably condensed into a few minutes of rich and smooth animation with the assistance of some really good narration with great dark comedy and it made me want to find out more about this animator.


In The Air Is Christopher Gray (2013). An easy way to have characters talking without going to the hassle of animating is to not give them faces.


Keith Reynolds can't make it tonight (2007)
Since this came out six years prior to the other film, I prefer the art style of In The Air Is Christopher Gray. It's more polished and unique, whereas the stick figures in this animation seem a little more generic, like from a flash animation.

Having said that, this animation does do a lot of stuff differently, which I really enjoyed. The way it's shot is awesome, showing nothing but the two-dimensional cross section of an office building as the characters traverse up and down in the lift.




There are no other camera angles to add drama or intensity and I felt very detached from the action. This ties in well with the narrator who seems to not have much emotional investment in the characters, but simply tells the story in a bit of a monotone voice. There is nothing dramatic about it. This meshes really well with the actual, very dramatic content of the film which includes murder, lost love and the destruction of a man's life. The contrast means that the animation treads a fine line between being humorous and being unsettling, like a child's party magician with terrible dental hygiene.

Since the characters have no face and voice, and because it's shot and narrated in a very un-dramatic way, I wasn't emotionally invested in the onscreen struggles. It was really funny instead, appealing to my primal sense of humour in someone else's suffering.

What I like about this film and the main lesson I think I can take from it is that it tells the story in a very unconventional way which was refreshing to see. Rather than having one central narrative and traditional character archetypes like protagonists and antagonists, the narrator tells the broad story of each person in the office and what they are doing at exactly the same time, a method known as "panoptic" storytelling. The narrator is objective and relaxed about everything, and some of the best humour came from the occasional sly, witty comment that the narrator made over the disaster happening on screen. There are no heroes or villains in this piece, no grandeur, just a sense of "well, that's life" about the whole story.

It's really excellent.

Tuesday, 1 November 2016

Photoshop and me, BONUS BLOG (OUAN402)

I wonder how easy it would have been to have studied animation in 1935 or something. "Snow White" hadn't come out yet and I'm sure that the very notion of moving pictures was enough to put an auditorium full of people into cardiac arrest from the stimulation, and whoever could master it would shoot right to the top of the IMDb parchment.


Émile Cohl's "Fantasmagorie", the first animation ever made.

Now, audiences are far more fickle, expecting ever greater technological feats from filmmakers to draw their attention away from a constant stream of immersive media. I'm guilty of this too. As I write this, I'm listening to three podcasts at once from different phones and also I've duct taped my iPad to my head so I can catch up with series two of "Narcos" at any time. My attention span has gone to hell.

Speaking of technological advancements in film-making, learning to use the Adobe suite is the hardest thing I've had to work on in college, so I wanted to blog about it very briefly to evaluate how my personal and professional practice can evolve. Up until now I've been pen and paper by default and I had never even OPENED an Adobe program until four weeks ago.

What I find hardest about using Photoshop is, firstly, learning what every single command and button does. Of course it's complicated. What else can be expected from a program that allows you to do LITERALLY ANYTHING? There's no way to design it to be user friendly to everyone. Secondly, I'm still trying to wrap my head around where everything is when I make digital work. I tend to get so lost in a bunch of various layers and open tabs that I can't keep track of it and I freak out. With paper, I can thumb through it and I like the way that the work is tangible. Having said that, I am slowly, SLOWLY getting to grips with it and I look forward to being more well versed.

This post isn't about me making excuses, nor am I bashing technology like some neo-luddite who wants to take us back to the dark ages. I'm very progressive (I voted remain) and I vow to dig in my heels and learn Photoshop for no other reason than because I refuse to see myself grow old as my grandmother did, having to get my brother and I to fix her DVD player every time we visit because she put sliced ham in the disc drive, mistaking it for a sandwich toaster or something.

What a grim future.

Tuesday, 25 October 2016

Analysis - I, Daniel Blake (OUAN402)

Jeremy Corbyn persuaded me to watch this film

Ken Loach's "I, Daniel Blake" (2016) is one of the greatest films I have seen all year, and there are many lessons that I can take from it and apply to my own work.


I don't want to analyse it from a technical standpoint, although the film itself was incredible. The acting was flawless, the tone was consistent, it was shot elegantly and the film balanced its levity with its more sombre moments very well. I enjoyed being drawn through all the emotions that the film wanted me to feel.

What stood out for me most, though, was the way the film opened my eyes and made me consider the world from a fresh perspective. It has the power to change peoples' mindsets, which is the mark of any piece of awesome media. It's the kind of film that sparks discussion, outrage at a malfunctioning system and occasionally revolution and is a great example of why film-making is so important. (For a brief summary of the plot, see what Jeremy Corbyn wrote above). This made me think about what I want to do in the industry, and it made me want to divert my energy into creating something that highlights a genuine issue and helps society progress.

It made me rethink what I may be able to someday create. Up until now, the cartoons and animations I've drawn have had no important point or message. I suppose I draw them to be a form of fun escapism. Recently, though, with the world at breaking point in terms of injustice, the class divide and the broken environment, I don't know if I can feel good about myself if I just produce fun escapism that has no significance or purpose.

This film made me want to have a genuine message. It made me want to help fix the system. I have no experience in creating anything of that capacity, but now I want to learn. If I can ever create something as brilliant and important as "I, Daniel Blake", then I will consider myself to be a success.



Sunday, 23 October 2016

Who I am and what I want (OUAN402)

To briefly summarise:

I chose to study animation because I love to tell stories. Storytelling is the aspect of being human that puts us above the rest of the animal kingdom. Whether they be ancient legends, news articles or moving images, stories can change a person's outlook on life, drive political revolutions or simply make someone's day and draw people closer. Animation is an awesome way to tell stories of limitless scope and ingenuity in a captivating format.

While I'm here I hope to learn, firstly, to become a well-rounded animator but I also hope to boldly carve out my own animation style and image to market myself with. Right now, my biggest weakness is that my technical knowledge is extremely limited, especially with computer software. Also, while I can think of odd bits and bobs that would be funny to draw or animate, I doubt I would be much good at writing a concept or characters that would have to stretch out over the course of something like a TV show or full movie, so I look forward to learning how to create well thought out stories that have longevity.

In terms of my strengths, I've become much better at thinking creatively and coming up with genuinely original ideas (well, as original as can be expected. We're all influenced by something.) I'm not keen on drawing parodies or adapting the work of others, so it makes me want to do my own thing. I'm pleased with my art style. I think my characters have a lot of personality to them and they have good weight and dimensions, which I'm proud of.

Over these three years, I'm going to be very critical of my work and keep everything I make as a record of what I should work on and what I've improved at. While I find it very tempting to rip out sketchbook pages that I really don't like, I plan to simply learn from my errors and move on rather than just trying to fix them. NEVER GO BACK.

Friday, 21 October 2016

Wacky Races Analysis (OUAN402)

I originally got this box set out of the college library for my own personal joy, but then I watched it in full and thought that I might as well just blag it and blog it. I'll get to analysing some thought provoking animation very soon, just not right now.

Penelope Pitstop should be called "Penelope Regressive-gender-stereotypes-stop".

I really love this show, considering it came out in 1968 back when the zoetrope had just been perfected and horses were replaced with cars. I think it's aged well. The animation is incredibly dated in the sense that it has the Hanna Barbara quality that means characters are very rarely allowed to move outside a 2D plain, because otherwise the animation computer would catch fire and melt from the stress. Also their budget was slim. I love the art style, the hand painted backgrounds and the way it has a real handmade feel about it with the visible pen marks and things. Now I'm not saying that IT'S OLDER AND THEREFORE AUTOMATICALLY BETTER because that's ridiculous. A lot of old stuff is garbage, like the TV show "Bod" and Nazis and stuff. I just find shows like this and the original Scooby Doo to be a great example of a bygone and outdated era of making cartoons. The charm and innocence of these shows is what makes them almost like a security blanket for me. The slapstick comedy and the cartoonish villainy of Dick Dastardly reminds me of a pantomime that can enjoyed by literally anybody.

It also taught me that repetition is a great form of comedy. If it's funny to watch a guy set a fiendish trap and then get caught in it himself, then it'll be funny the next ten thousand times he does it.

Wacky Races and all the Hannah Barbara cartoons played an important role in animation history as they paved the way for more shows to take inspiration from them and carve out their own identities in the future (the best example of this is probably how "The Flintstones" influenced "The Simpsons"). The company also pioneered a technique called "planned animation" otherwise known as "limited animation", which was a way of working around a small budget by reusing animation and backgrounds.For me, Wacky Races is a golden beacon of great slapstick comedy and quality programming.


And the lessons it taught us are still relevant today.